Kingdom of Halbor
|Kingdom of Halbor|
|Founded in||358 A.F.|
|Minor Race(s)||Dragonborn, Elves|
Stretching from Zorm Wood to the Forest of Souls, the human Kingdom of Halbor is one of the largest countries along the Mezzorath River. The kingdom gets its name from its founder, Halbor the Strong. Who, in year 358 After the Fall finalized his conquest of the smaller, fractured, kingdoms that dotted the land and setup Clearwater as his seat of power. While the kingdom has always had tense relations with the Liten Kingdom on its southern border, it has managed to avoid large scale conflict for most of its existence. This in part is due to its strategic geographic location. The only civilized nations that border the kingdom have no easy way to invade the kingdom without first marching through vast forests or fording the Mezzorath River at select points.
King of Halbor
The king oversees the dukes and is charged with keeping the peace and defense of the realm. The royal family lives in Clearwater, an ancient stronghold from the Age of Magic that lies on the banks of the Second Tear of Ymir. Clearwater has been the seat of power of many ancient nations, and when King Halbor finally sacked the city he proclaimed it would be the seat of power for the realm for all the ages to come. Upon the death of a King, power passes to the late king's eldest child. His Holiness of the Five Pointed Star holds the actual crown until he can coronate the new ruler.
Dukes, Counts, and Barons
The largest cities in the kingdom are run by a duke, who manage a vast region of land. Medium sized towns are run by counts, who report to a duke. Barons run smaller towns, and report to a count. Furthermore barons will often grant lands to knights who manage a village and its surrounding hamlets. Because of this system, there are only a handful of dukes, and nigh a hundred barons. Each reporting to their superior until reaching the king.
The everyday people of Halbor pay taxes to their liege lord, typically a baron or a knight. These taxes are the major source of income for the kingdom, allowing it to pay for infrastructure and it’s defense. The citizens also provide a secondary role, and that is providing men-at-arms for the king. Each community providing a certain amount of men if their liege lord requires it.
Most all the peoples are religious in Southern Ohlm, due to the very nature of magic. And the Kingdom of Halbor is no exception. While the government does not restrict the worship of any gods. It does sponsor the Temple of the Five Pointed Star as the state’s preferred religious establishment and works to ensure all towns and villages have a temple.
Temple of the Five Pointed Star
- Main article: Temple of the Five Pointed Star
The Temple of the Five Pointed Star, commonly refereed to as just the Five Pointed Star, worships Vlantor, Glendvir, Bronth, Cra’vor, and Yen-vir. Each town typically has a "Temple of Five" in it, which is run by an Abbot. Each temple typically houses acolytes, whom are skilled in healing. The largest temple is in Clearwater: The Great Star Temple. Therein lives His Holiness, the leader of the Five Pointed Star, and it is from there that he dictates his wishes to his followers, bishops, and abbots.
- Forest of Souls
- Hills of Tor
- Hencol Fields
- Thornton Fields
- Wraith Forest
- Ymir's Tears
- Zorm Wood
The Kingdom of Halbor has it's roots in the Hencol Kingdom, one of the first kingdoms founded after The Fall. Eventually King Halbor took over the Hencol Kingdom, and then conquered Ungoth Kingdom, Red Kingdom, Clearwater Kingdom, Kingdom of He'aud, the Land of the Sun Lords, Telme Kingdom, and finally Inda’lete Kingdom.